#eirik suhrke
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Uroboros - Downwell
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Downwell - Soundtrack by Eirik Suhrke (2015)
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Expansion Pack 31: Games we Played in 2024 - PA194
Bryan and Gene are back for a relaxed holiday episode where we take a look back at some of the great music we heard in games in 2024. As usual it’s an eclectic mix of genres and style, both in the games themselves and in the music. Continue reading Expansion Pack 31: Games we Played in 2024 – PA194
#Borislav Slavov#Chikara Aoshima#choosh#Eirik Suhrke#Jeff Ball#Keitaro Hanada#Philip Dexter#Playdate
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100 Great Albums from 2024.
OK…
I listened to a lot of music this year, and I am not going to prattle on about it all this time because there's too much. These are the albums that came out this year that I really liked. They aren't in a specific order, but they are in a general order (closer to the top just means I listened to it more often, or responded enthusiastically/felt really strongly about it). I have been doing a lot of radio this year, and so I've listened to so much music. It's not trying to be a definitive top 100 list, I am sure I missed some gems, but these are things I personally liked. Then there are some special mentions at the end that include some reissues that include some reworked/additional material, and some compilations/live albums as well. Genres are all over the place, from heavy to light to weird to weirder. Check things out and enjoy the adventure.
Muuntautuja by Oranssi Pazuzu
Dreaming the Strife for Love by Bedsore
Absolute Elsewhere by Blood Incantation
Impossible Light by Uboa
Lives Outgrown by Beth Gibbons
Red Hot & Ra - The Magic City by Meshell Ndegeocello
COEXISTENCE by Johanna Elina Sulkunen
13" Frank Beltrame Italian Stiletto with Bison Horn Grips by Xiu Xiu
Coagulated Bliss by Full of Hell
Orchards of a Futile Heaven by The Body & Dis Fig
The Healer by Sumac
Scope Neglect by Ben Frost
I Saw the TV Glow by Various/Alex G
Maxxxine by Tyler Bates
The Substance by Raffertie
Colour by Material Object
NONAGE by Li Yilei
Delight by Arushi Jain
RECESSED DRAUGHTING by Robert Aiki Aubrey Lowe
NATI INFINITI by Alessandro Cortini
Much Unseen Is Also Here by Lustmord
Mosaic by Fennesz
Generative Etudes Vol 2.1 by Matthew Ryals
Nidar Effigy by Althru
MANTRA by Diploid
Cutting the Throat of God by Ulcerate
Emerald Fires Atop The Farewell Mountains by COSMIC PUTREFACTION
The Great Bailout (Deluxe) by Moor Mother
Vajranala by Senyawa
The love it took to leave you by Colin Stetson
Cellophane Memories by Chrystabell & David Lynch
NRTYA by SAICOBAB
Black Blues by Keiji Haino
Disconnect by KRM & KMRU
The Light is Real by Thollem, Terry Riley, Nels Cline
Chytridiomycosis Relinquished by Slimelord
Cool World by Chat Pile
You Could Do It Tonight by Couch Slut
Highly Irresponsible by Better Lovers
The Head As Form’d In The Crier’s Choir by Sarah Davachi
with my back to the world by Teeth dreams
Chroma by Loscil // Lawrence English
Argot by Passepartout Duo
Farm Psychedelia I & II by eucademix
Placenta by Carlos Niño & Friends
Spectral Evolution by Rafael Toral
Paloma Wind by EVA-MARIA HOUBEN + JOHN HUDAK
Arise in Sinking Feelings by PINKCOURTESYPHONE
September 23rd by William Basinski
Two Verses by Mark Templeton
Outer Spaceways Incorporated : Kronos Quartet & Friends Meet Sun Ra by Red Hot Org
The Copyrite of Spring by Buttress O’Kneel
marked by Klein
Bearings: Soundtracks for the Bardos by Ka Baird
Elden Ring Shadow of the Erdtree by Various
Black myth wukong by Zhai JinYan
UFO 50 by Eirik Suhrke
Idea Man by David Flemming
Natur by KMRU
Sharqan Hatta Al Maut - 4 by Firas Shehadeh
Harmony / Balance by Ibukun Sunday
Radio Yugawara by Passepartout Duo and Inoyama Land
In - Tran - Situ by babyxxan
Dulcitone 1804 by Nightports w/ Matthew Bourne
The sound of flowers by Daniel O’Toole
Dawn by Raymond Haddad
Horror Vacui by 9T Antiope
Halki pilvien by Tomutonttu
Standstill by Disasterpeace
Challengers by Trent Reznor & Atticus Ross
Nautnir þrjár by Guðmundur Arnalds
Space As An Instrument by Félicia Atkinson
The Itself of Itself by Bass Communion
Instability of the Signal by Simon Fisher Turner
DÝRA by SHHE
Salt And Sugar Look The Same by Tim Koh / Sun An
Aurora Liminalis by William Basinski + Richard Chartier
On Leaving by RICHARD CHARTIER
Lambda by ZULI
Face to Face, Day by Day by ACT!
Endlessness by Nala Sinephro
For Barney, Who Was A Bad Dog, But A Good Boy, And Very Much Loved. by Dekalb Works
Anatomical Heart by Erik Griswold, Chloe Kim, Helen Svoboda
Talitakum by Avalanche Kaito
Giant Beauty by أحمد [Ahmed]
Let Us Descend by Francesco Leali
Peurakaira by Maja S. K. Ratkje/Marte Ingeborg Haltli/Frida Helene Haltli
Turzets by James Rushford
Music For A Bellowing Room by Sarah Davachi and Dicky Bahto
MUNDANAS VII-XI by John McCowen
Eleven Fugues For Sodium Pentothal by Adam Wiltzie
Social Engineering by Jan Jelinek
Suite For The Drains by Lisa Lerkenfeldt
Princ€ss by Princ€ss
Ataque Mental by Interzona
Crises Trilogy by Darlene
Ag Titim by Anocht
Material by Connor D'Netto
Special mentions (compilations/live albums/reissues)
Disposable Heroes of Hit Em by Various
Blue and yellow through Black and Grey by Various
Special versions - Live at ACCA, Brighton by Colleen
Hear the Machine #4 by serene ailment
Alley of the Sun by Various
Vile Luxury - Redux 1924 (24-bit HD audio) by Imperial Triumphant
plexure '24 by plunderphonics
Selected Ambient Works Volume II (Expanded Edition) by Aphex Twin
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what sort of other game soundtracks or composers (especially indies but either way) have inspired your work?
Oh gosh, this is such an amazing question!!!
Personally I (Lindar) have so so so many inspirations because I'm a music lover, I'm 37, and I've been playing video games as far back as I can remember.
So first and foremost I have to give a shout-out to Lena Raine because back in like… 2016(?) I was trying to take my studio to a more professional level and invest in some stuff beyond what just comes with any given DAW, so I reached out to her and she was kind enough to answer my dozens of questions and talk shop with me. She is ultimately why Studio Thumpy Puppy has its current sound. I don't know her personally, but she was an absolute sweetie to me, extremely helpful, and y'all know she writes banger after banger track.
Gotta mention Ben Prunty, who is an absolute legend in indie soundtracks.
Met Disasterpeace at Day of the Devs 2016 along with a bunch of other legends in the scene and what an encouraging sweetheart!
Of course I'm a huge fan of Sadie Greyduck who is one of my composers! Go check out her Bandcamp or look for her on streaming services!
Love me some Darren Korb. Honestly like every Supergiant game has been a banger, but it wouldn't be the same without those soundtracks.
On that note you can't go wrong with Danny Baranowsky. Love me some Necrodancer!
Also y'all gotta check out M Gewehr (MWGewehr on birdsite).
Also gotta mention 2Mello who does amazing work and makes some of the funkiest beats.
Of course if we're talking about 2Mello we gotta mention Hideki Naganuma! UNDERSTAND! UNDERSTAND! THE CONCEPT. OF LOVE!
Oh gosh and then Winifred Phillips does amazing work.
While we're here I know she's not a game composer but go listen to Wendy Carlos!
Then there's like… all of the various people across games like Doom, Quake, Borderlands, etc. Sasha Dikiciyan, Jesper Kyd, Mick Gordon…
Nobuo Uematsu (Final Fantasy), Kiochi Sugiyama (Dragon Quest), Yoko Shimomura (Street Fighter), Takashi Tateishi (MegaMan II), Hip Tanaka (Metroid, Earthbound), Koji Kondo and Toru Minegishi (Legend of Zelda), Daisuke Amaya (Cave Story), Eirik Suhrke (Downwell), Daisuke Ishiwatari (Guilty Gear), the sound team on Sonic Adventure 2, Masato Nakamura (Sonic 2), Brad Buxer et al (Sonic 3&K)…
So let's also take into account that a lot of the game soundtracks that have inspired me over the years are influenced by things that aren't game soundtracks, because those are a relatively recent invention, so we have to talk about how Plantasia by Mort Garson is a direct inspiration for Ocarina of Time and "Dancing Mad" from FF6 is literally just Tarkus from Emerson, Lake & Palmer. A *lot* of early game composers were just prog nerds who listened to like… ELP, King Crimson, Rush, Yes, Magma, Van Der Graaf Generator, Camel, Caravan, Gentle Giant, Soft Machine, Gong… and then also a lot of more popular 80s rock that I'm not gonna list out…
The history of music is absolutely wild and there's so much inspiration out there it's absolutely baffling. Go listen to stuff you've never heard before, analyze it, understand what the appeal and aesthetic is, listen to the last 100 years of the pop charts and then learn where that music came from and who their influences were… go listen to motown! Listen to bebop and jazz and future funk and central Asian folk music and like… get out there and expand your horizons, because like… there's SO MUCH good music out there.
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MARIA from UFO 50 (Rail Heist & Grimstone)
"My name's Maria, and that's all you need to know."
You recognize her from wanted posters. She's a notorious outlaw known for her deadly aim.
Train robber turned unlikely hero
Saved by an angel, along with three others
Lives in an alternate version of Texas... in Hell!
Loves her getaway horse, Mister Blue
Presented by UFO SOFT All rights reserved.
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Devilition Arrangement :))
This is my first time making an arrangement like this :)) And I'm very happy with how it turned out. I had a lot of fun making it even if it isn't like one to one with the original.
(If you want to listen to it on mobile you need to turn your phone ringer on it's a weird website)
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If my calculations are correct this is an 18-sided LP
https://phlogiston.bandcamp.com/album/ufo-50
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Complete Guide to UFO 50 Release Date and Gameplay
UFO 50 Release date
On September 18, 2024, UFO 50, a colourful compilation of 50 single-player and multiplayer games, crashed or, more accurately, neatly descended atop Steam. UFO 50, created by the same team that brought you Spelunky and Downwell, promises a wealth of gaming experiences for players of all kinds. This article explores the origins, design philosophy, and variety of worlds offered by this unique collection of games, delving deep into it.
Idea and Impacts: A Tributary to the Past with a Contemporary Aspect
The makers of UFO 50 wanted to recapture the magic of 8- and 16-bit games. This collection would integrate new gaming concepts with modern design while evoking nostalgia. The NES and SNES libraries served as a source of inspiration, and developers Derek Yu (Spelunky) and Eirik Suhrke (Downwell) contributed their unique styles to the games.
50 Unusual Occasions: A Variety Buffet
This is no standard collection of mini-games, this is UFO 50. With unique gaming elements, captivating endings, and opening sequences, each of the 50 games offers a complete experience. The collection is remarkably diverse, including genres such as:
Platformers
Take on difficult levels, get past barriers, and become proficient with the tight controls in vintage platforming games.
Shoot ’em Ups
Use various weapons and power-ups to vanquish opponents in these arcade shooters.
Puzzle Games
Creative puzzles will strengthen your logic and problem-solving skills.
Roguelites
Take on dangerous expeditions into randomly generated dungeons, where death is a continuous concern but also presents new opportunities for rewards and challenges with every run.
RPGs
Create your own character, investigate fascinating settings, and take part in titanic battles in short RPG experiences.
There is something in UFO 50 for everyone thanks to its diverse range of genres. A shoot up game is perfect for players looking for a quick adrenaline rush, while a mind-bending puzzle is best for people who prefer cerebral difficulties.
Beyond the Pixels: Collaboration and Art Style
The designers have painstakingly created a pixel art aesthetic that honours the heyday of video game design. Even while the images are definitely outdated, they also have a certain charm and vitality. Every game has a distinct aesthetic style, which highlights the diversity in the set.
Another important component of UFO 50 is collaboration. Mossmouth put together a group of gifted independent developers who each brought their unique perspectives and areas of expertise to the project. The collection that emerges from this collaborative effort is full with unique artistic styles and a wide range of ideas.
An Inaugural Celebration of Independent Spirit
UFO 50 is proof of the inventiveness and enthusiasm of the indie game developer community. In addition to celebrating the distinct character of independent games, the collection creates a sense of community by providing a venue for different developers to display their skills.
Towards the Future: A Prospective Collection
UFO 50 has drawn praise from both reviewers and gamers for its wide range of experiences and dedication to vintage style. The creators have indicated interest in eventually releasing the collection on consoles, even if the first release is concentrated on the PC via Steam. The collection’s lifetime is further increased by the possibility of more content, whether in the form of digital expansions or post-launch upgrades.
The Final Opinion: Indie Fans Should Not Miss This
More than just a compilation of games, UFO 50 is a celebration of independent creativity and a love letter to the heyday of gaming. UFO 50 offers hours of fun for both casual and die-hard players with its varied options, endearing visuals, and collaborative atmosphere. UFO 50 has a wealth of adventures just waiting to be found, regardless of your level of familiarity with independent gaming.
Critical praise and cult classic status
The goal of making 50 different retro games and the experience of the developers participating may result in positive evaluations and a devoted following. Retro fans may love UFO 50 as a treasured title and as a surprising smash.
Speedrunning and modding communities
Players attempting to beat one other’s times may develop a thriving speedrunning community thanks to the game bite-sized size and variety. Furthermore, people who produce new material for the game through modding may emerge as a result of the open nature of the production process.
Remakes and sequels
Should UFO 50 prove to be a commercial success, there may be plans to recreate some of the collection’s best-loved titles for more contemporary platforms. Additionally, it’s possible that UFO 50’s foundation will be expanded upon in sequels, which would provide an additional selection of unique retro-inspired games.
Educational tool
UFO 50 might be a fun teaching tool for history the game design because of its broad range of genres and retro look. Students could use it to demonstrate how game mechanics and genres have changed throughout time.
Read more on Govindhtech.com
#govindhtech#technologynews#technology#technologytrends#news#technologyinnovation#technews#UFO#ufo50
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i dunno why i keep trying to make music when Ripple by Eirik Suhrke already exists. like we as humanity can only go down from here
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Eirik Suhrke - Spelunky Original Soundtrack | Fangamer | 2018 | Black & Gold Starburst
#eirik suhrke#spelunky#fangamer#vinyl#colored vinyl#lp#music#records#record collection#vgm#video game music#soundtrack#electronic#chiptunes#mossmouth#brian carmody#derek yu
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UFO 50 is an anthology of retro-style games from awesome developers ⊟
It’s pretty much what we predicted in the last TinyCast! Coming to PCs early next year (before releasing to other unspecified platforms), UFO 50 is a collection of 8-bit-themed titles directed by the people who brought you games like Spelunky (Derek Yu), Downwell (Ojiri Fumoto), Skorpulac (Eirik Suhrke), Time Barons (Jon Perry), and Madhouse (Paul Hubans).
The Mossmouth-published compilation doesn’t seem to be structured like Retro Game Challenge/Game Center CX-esque, but the titles aren’t unrelated:
“The story of UFO 50 is that the games were all created in the 80's by a fictional company that was obscure but ahead of its time. They're all connected by a unique 32-color palette and other restrictions we decided on to make them feel more authentic.”
As its name implies, the collection includes 50 games, all of which have a single-player mode (a third feature either co-op or competitive multiplayer). While they’re “slightly smaller than commercial 8-bit titles from the 80's”, the games “could easily take over a hundred hours” to complete them all.
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